Search results for: "channel"

Pre-owned crackdown is a sad excuse for business innovation

This is an extract from an article found on gamesindustry.biz. It contains some interesting insights that fit the consumer and business insights focus of our blog. Taking away our right to share games will solve none of the industry’s enormous financial and business model proble
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Disney Interactive Games & Media Reports $194 million Revenues for Q1 2013

Disney reported that Interactive Games & Media revenues for the quarter increased 8% to $194 million and segment operating results improved by $16 million to a loss of $54 million. Higher operating results were due to growth at the Japan mobile business from a licensing agreement
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Survey Finds That More Than 50% Of Mobile Phone Owners Game On Their Device

While mobile phones were originally designed to be used as a communications device, technology has evolved to the point where we can game comfortably on our phones and tablets, giving game developers another potential market to tap into apart from more traditional channels such as com
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Take-Two Interactive Software reports $299.5 million games revenues in Q1 2013

Take-Two Interactive Software reported $299.5 million games revenues in Q1 2013. This compares to $148.1 million for Q1 2012. The largest contributors to net revenue were the release of BioShock® Infinite; catalog sales led by Grand Theft Auto® IV, Red Dead Redemption® and Sid Meier’s
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Activision Blizzard announces $1.32 billion games revenues in Q1 2013

Activision Blizzard announced $1.32 billion games revenues in Q1 2013. This compares with $1.17 billion for Q1 2012. For Q1, net revenues from digital channels were 28% of total revenues. Bobby Kotick, Chief Executive Officer, Activision Blizzard, said, “Our Q1 performance was driven
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Partnership Management

Responsibilities: - Acquiring media and business partners (websites, Internet networks and other distribution channels) - Development and management of games publishing process on websites of the acquired partners - Creating and negotiating offers and contracts - Monitoring and analys
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PT. 24 Jam Online (UniPin)

PT. 24 Jam Online is a leading payment solution provider (PSP) in Indonesia. The company spends more than 2 years carrying out the research and development of its payment gateway management system SJLv2 (patent filed). Thus currently, the company has more than 7,500 distribution netwo
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PayVision WhitePaper Details The Lucrative $1.7billion Social Casino Market

Payvision, the independent Payment Solution Provider have released a free global industry report providing insights into the lucrative social casino games market. The report details how traditional online gaming and real-money gaming have converged in the race for social casino. Socia
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Digital Kitchen

THE AGE OF TRANSPARENCY Digital Kitchen is a content-first agency. We elevate the importance of content in the strategic and creative process to build authentic brands that resonate with today’s media savvy consumers. Through research and conceptual modeling, we construct a narrative
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Cricket Communications

Cricket Wireless is the most affordable wireless carrier, with unbeatable deals on no contract cell phone plans and prepaid smartphones, including phones from Android and Apple. Unlike most other cell phone companies, with Cricket there are no credit checks and no contracts to sign. R
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App Annie

At App Annie, we believe there has been a radical shift in the way content is being distributed. In times gone by, print, radio, television, retail and the web have dominated as content distribution channels. Now however, the distribution of digital content is moving from the open web
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Alawar Entertainment

WE CREATE GREAT GAMES! FOUNDED IN 1999, WE SPECIALIZE IN DEVELOPMENT, PUBLISHING AND INTERNATIONAL DISTRIBUTION OF CASUAL GAMES. OUR PORTFOLIO OFFERS OVER 300 ORIGINAL GAME TITLES WHICH WE DISTRIBUTE THROUGH OUR OWN DIGITAL CHANNELS, GLOBAL MOBILE APP STORES, POPULAR CASUAL GAME PORTA
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Adknowledge

Here at Adknowledge, we connect advertisers with the appropriate audience, in the right place and at the right time. With a database of 400 million people, we can predict online preferences and behavior. We convert that insight into your brand’s message and send it through various cha
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Microsoft’s next Xbox will take over your TV and interact with your cable box

This is an extract from an article found at theverge.com.  It contains some interesting insights that fit the consumer and business insights focus of our blog. Microsoft is investing in TV in a big way with its next Xbox console as part of a fight for the living room. Multiple sources
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Rovio Entertainment Reports $152 Million Mobile Games Revenues For 2012

Rovio Entertainement Ltd, the hugely successful Finnish game publisher, have announced their financial results for the full year 2012. Full year revenues were €152.2 million, a 101% growth from the €75.6 million reported in 2011. The company attrbiuted the success to a healthy growth
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GameStop Reports $3.56 billion revenues for Q4 2012

GameStop Corp, the world’s largest multichannel video game retailer, have posted their financial results  for Q4 and the fiscal year ended Feb. 2, 2013.  These results include an extra week compared to fiscal 2011. Total global sales for Q4 of 2012 were $3.56 billion compared to
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ProSiebenSat.1 Games and Kabam partner to bring Free-to-Play Games across Europe

European online games publisher ProSiebenSat.1 Games and Kabam, the leading provider of F2P games for mobile devices, have announced a partnership to distribute and promote F2P games across Europe. ProSiebenSat1, a subsidiary of a large privately owned television channel in Germany, h
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Shanda reports $172.1 million online game revenues for Q4 2012

Leading Chinese online game developer Shanda have announced its financial results for the fourth quarter and full year ended December 31, 2012. For Q4 2012 net revenues were $172.1 million, down 20.2% YoY and up 0.1% QoQ. Gross profit $115.9 million, down 15.7% YoY and up 3.3% QoQ. Av
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Activision Blizzard post Q4 results with revenues of $1.8billion

Gaming giant Activison Blizzard have reported results for Q4 2012 ending December 31st 2012. Fourth quarter revenues were $1.77 billion, this is a 25.66% increase compared with $1.41  billion in 2011. GAAP earnings per share were 31 cents, compared with 8  cents a share a year earlier
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Ubisoft report sales of $802million for Q4 2012

Ubisoft have released its financial figures for the fiscal quarter ended December 31, 2012. Sales for the fourth quarter of 2012 totaled €802 million, up 23.0% compared with the €652 million recorded for the same period of 2011. From March to December 2012, sales totaled €1,081 millio
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