Search results for: "channel"

Sony teases PS4 interface in video

A video released on Playstation’s official YouTube Channel unveils the interface for Sony’s next generation gaming console, the Playstation 4. The teaser video reaffirms Sony’s next-gen console’s focus on social gaming that it has stated all along.
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Pre-owned crackdown is a sad excuse for business innovation

This is an extract from an article found on gamesindustry.biz. It contains some interesting insights that fit the consumer and business insights focus of our blog. Taking away our right to share games will solve none of the industry’s enormous financial and business model proble
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Disney Interactive Games & Media Reports $194 million Revenues for Q1 2013

Disney reported that Interactive Games & Media revenues for the quarter increased 8% to $194 million and segment operating results improved by $16 million to a loss of $54 million. Higher operating results were due to growth at the Japan mobile business from a licensing agreement
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Survey Finds That More Than 50% Of Mobile Phone Owners Game On Their Device

While mobile phones were originally designed to be used as a communications device, technology has evolved to the point where we can game comfortably on our phones and tablets, giving game developers another potential market to tap into apart from more traditional channels such as com
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Take-Two Interactive Software reports $299.5 million games revenues in Q1 2013

Take-Two Interactive Software reported $299.5 million games revenues in Q1 2013. This compares to $148.1 million for Q1 2012. The largest contributors to net revenue were the release of BioShock® Infinite; catalog sales led by Grand Theft Auto® IV, Red Dead Redemption® and Sid Meier’s
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Activision Blizzard announces $1.32 billion games revenues in Q1 2013

Activision Blizzard announced $1.32 billion games revenues in Q1 2013. This compares with $1.17 billion for Q1 2012. For Q1, net revenues from digital channels were 28% of total revenues. Bobby Kotick, Chief Executive Officer, Activision Blizzard, said, “Our Q1 performance was driven
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Partnership Management

Responsibilities: - Acquiring media and business partners (websites, Internet networks and other distribution channels) - Development and management of games publishing process on websites of the acquired partners - Creating and negotiating offers and contracts - Monitoring and analys
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PT. 24 Jam Online (UniPin)

PT. 24 Jam Online is a leading payment solution provider (PSP) in Indonesia. The company spends more than 2 years carrying out the research and development of its payment gateway management system SJLv2 (patent filed). Thus currently, the company has more than 7,500 distribution netwo
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PayVision WhitePaper Details The Lucrative $1.7billion Social Casino Market

Payvision, the independent Payment Solution Provider have released a free global industry report providing insights into the lucrative social casino games market. The report details how traditional online gaming and real-money gaming have converged in the race for social casino. Socia
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Stryking Entertainment GmbH

Stryking produce and market interactive digital entertainment worlds based on free-to-play online and mobile games, combining the real and virtual world to create interaction opportunities. The company offers innovative marketing and monetisation channels to developers of free-to-play
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SPIL GAMES

At its core, Spil Games is a games publisher, scouting the best content from the world of online game developers to entertain the 180 million visitors to its sites each month. But not all players are alike, and Spil recognizes that by selecting content tailored to the different intere
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sky

Sky operates the most comprehensive multi-channel, multi-platform television service in the UK and Ireland. Over 10.3 million households across the UK and Ireland enjoy an unprecedented choice of movies, news, entertainment, arts and sports channels.
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RTL Group

N°1 in TV and Radio Broadcasting in Europe 53 TV channels and 28 Radio stations in ten countries Global Leader in Content (Production) 9,100 hours of TV programming per year across 62 countries more than 300 programmes on air or in production worldwide produces number one primetime sh
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Paladin Studios

Paladin is a small independent game studio based in The Hague, The Netherlands. Our goal is to put a smile on people’s faces. To do this, we make worlds and tell stories, and let people take part in them. In other words, we make games. Good games, not crappy ones. Paladin has been fou
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GameStop Digital Ventures

GameStop is committed to delivering great games to customers, regardless of how and where they play. Whether you game on the go with a mobile device or spend hours console gaming with your guild, GameStop is the number one multichannel video game choice. Ranked 273 on the Fortune 500,
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GameRill

We develop high-quality browser games and look for publishing channels. Our titles are already proven, with great monetization rates and user retention.
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Electronic Arts

It’s not easy building the world’s best digital playground. It’s hair-standing-up-on-end-exhilarating. It’s down-in-the-trenches-challenging. It’s stroke-of-brilliance-at-midnight creative. It’s you-taking risks, challenging yourself, pursuing ideas
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Digital Kitchen

THE AGE OF TRANSPARENCY Digital Kitchen is a content-first agency. We elevate the importance of content in the strategic and creative process to build authentic brands that resonate with today’s media savvy consumers. Through research and conceptual modeling, we construct a narrative
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Cricket Communications

Cricket Wireless is the most affordable wireless carrier, with unbeatable deals on no contract cell phone plans and prepaid smartphones, including phones from Android and Apple. Unlike most other cell phone companies, with Cricket there are no credit checks and no contracts to sign. R
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App Annie

At App Annie, we believe there has been a radical shift in the way content is being distributed. In times gone by, print, radio, television, retail and the web have dominated as content distribution channels. Now however, the distribution of digital content is moving from the open web
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