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Apple disputes App Annie report: the app store did NOT grow just 13% this year — it grew by over 200%

This morning App Annie  released a new  global index report on app store revenues, which included statements like “iOS revenue contracted 0.7 percent” and “iOS revenue growth has  been modest this year at just 12.9 percent growth.” This is the first paragraph of an article found on ve

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Zynga Cuts 5 Percent of Workforce, Will Shut Offices, End Games

Zynga, the social-game maker that held an initial public offering last year, is cutting 5 percent of staff, shutting offices and ending more than a dozen titles to compensate for slowing sales growth. San Francisco-based Zynga is closing an office in Boston, trimming staff in Austin,

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Cable companies to take on consoles with cloud gaming

The major cable companies are looking to take a big step into the gaming sector, according to reports. Sources familiar with the cable companies’ plans tell Bloomberg that they will soon be rolling out trials of a cloud-based gaming offering service, taking on game console maker

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The Four-Year Anniversary of the Apple App Store

The iPhone was released more than five years ago without the ability to install apps on the phone, and the Apple App Store subsequently launched on July 10, 2008 – one year later. Only 500 applications were available for download at launch, but the number of applications quickly grew

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Report: App Price Is Most Important Factor For iOS, Android Users

Gamevil's Mobile Games Hit 120M Downloads, Driving Profit Growth
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Gamevil’s Mobile Games Hit 120M Downloads, Driving Profit Growth

Angry Birds Downloaded One Billion Times
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Angry Birds Downloaded One Billion Times

Angry Birds Space Reaches 50 Million Downloads in 35 days
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Angry Birds Space Reaches 50 Million Downloads In 35 days

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Germany Conquers European Gaming Market

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GAMEVIL Reaches 100 Million Downloads On Smartphones

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G5 Entertainment Reports Mobile Game Downloads Grew Five Times in 2011, Reaching 40M; Kindle Fire Downloads Surpass 1M in Three Months

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The NPD Group Provides Insight Into Gamer Incidence And Gaming Device Usage Across Key Global Video Games Markets

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New Zealand Videogame Industry Worth More Than $179.6 Million In 2011

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Tim Schafer And Double Fine Launch Crowd-Sourced Game Plan

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Number Of U.S. Gamers More Than Doubled Since 2008, Study Finds

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UK Developers Turning To Online/Download Games As Retail Struggles

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Should Xbox 720 And PS4 Ditch Discs?

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Valve Ventures Into Mobile With Steam On iOS And Android

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In-App Purchases Will Dominate the Smartphone App Business

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CES 2012: Gameloft Unveils Catalog Of Games For Lenovo Smart TV For Chinese Market

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U.S. Video Game Industry New Physical Retail Content Sales Reach $9.3 Billion

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Bollywood Entices Digital Gamers

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Holiday 2011: Breaking The One Billion App Download Barrier

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NPD: Digital Games Spending $1.64 Billion In 3Q 2011

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Report: Spanish Gamers Will Spend $2.2B In 2011

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Social Gaming Growth To Surge On Smartphones

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Mobile Game Studio Nubee Secures $13M in Funding From Japanese VC Firm JAFCO

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GameStop’s Digital Sales Target is $1.5 Billion Before 2015

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Digital Gamers Spend £24 A Month

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Study: 63M iOS Gamers Downloading 5M Games Daily