Tag: In-game spending

gaming_trends
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2667

The biggest gaming trends of 2012

The biggest gaming trends of 2012 This is an extract from an article written by Dean Takahashi on venturebeat.com. It contains some interesting insights that the consumer and business insights focus of our blog. Mobile becomes the major platform to target Mobile game companies were on

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distimo_2012
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182

Distimo 2012 Report: Games account for 66% of total revenues from apps

Distimo, the leading app analytics firm, has just released their 2012 report detailing the app market across 20 countries. The report, based on global iOS and Google Play apps,  shows that games account for an impressive 33% of total app downloads and 66% of total app revenues.  

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casual
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249

Only 10% of the gaming industry’s $50 billion comes from casual games

The Digital Game Monetization Summit in San Francisco had a number of speakers and panels that not only presented opinions and analysis, but also refreshingly presented us with some specific numbers and examples. Since digital distribution is generally opaque, getting some insight int

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US
0
361

US Games Market Grows 1% to $ 21.9 Billion in 2012

Newzoo’s free 2012 US Country Report shows a market that is almost flat in terms of total consumer spend. Under the surface, the research results show the effect of dramatically changed consumer behaviour. Of the 157 million US gamers, 86 million spend money on games. This is the firs

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gambling
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193

Digital Chocolate jump into real-money gambling

43
0
173

Can Asia Take the Lead in the Next Generation of Social Games?

apppurchases
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169

Can Paid and ‘Free’ Games Peacefully Coexist?

consoles11
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168

History repeats: if you think console games are dying, you’re wrong

blizzard co
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328

Blizzard says single-player games are endangered species

zynga
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182

Zynga to report 3Q net loss, take charge

mobile
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247

Future of mobile revenues in Games, Video and Music

iphone
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174

Women display growing clout in mobile video games

ubisoft1
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9726

Ubisoft’s Early: New business models like new platforms “on steroids”

Amaya Gaming Group announces acquisition of Ongame Network
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212

Amaya Gaming Group announces acquisition of Ongame Network

warman2
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349

Lu-Cix on the controllers of Luxembourg-Gaming

GREE1
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9682

Gree moves into Vancouver

31
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200

Scopely Raises $8.5 Million For Social, Mobile Games

19_09
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182

In-App Purchases For Kids’ Games Cost Parents $1.5b A Year

gravity30-08
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293

GRAVITY Reports Second Quarter of 2012 Results and Business Updates

whitepaper,28-08
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273

Free GlobalCollect/Newzoo Whitepaper: Cross-Screen Monetization of Games

ea,13-08
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245

Electronic Arts Expects Its Digital Sales To Overtake Boxed Games

24
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268

The Four-Year Anniversary of the Apple App Store

1
0
154

Profiling the Facebook Gamer: Who’s Buying What and How Often? (Infographic)

runescape
0
165

If RuneScape Were a Country, It’d Have The Fifth Largest Population In The World (Infographic)

iOS_android_16-07
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161

Report: App Price Is Most Important Factor For iOS, Android Users

Analyst Says Subscription MMOs Are Dead
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140

Analyst Says Subscription MMOs Are Dead

Average tablet gamer spent $62 on games in 2011
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107

Average Tablet Gamer Spent $62 On Games In 2011

Social Gamers Spending Less, But More Converting to Paying Players
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116

Social Gamers Spending Less, But More Converting To Paying Players

Mobile games: Little games, big business
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150

Mobile games: Little games, Big business [Infographic]

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204

Research: In-App Purchases Depend On Power Users, Customer Loyalty