zygna en nexon
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560

Asia’s virtual masters eye Zynga’s real lunch

Written by Malathi Nayak Oct 4 (Reuters) – A decade ago, a developer from Korean gamemaker Nexon threw a few lines of code together to create an image of a flower to present to his girlfriend, buying himself more videogame time as she sat impatiently by his side at an Internet c

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19_09
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373

In-App Purchases For Kids’ Games Cost Parents $1.5b A Year

IN-APP purchases for children’s smartphone games are costing parents around the world nearly $1.5 billion a year. Mobile games generated $2.7 billion last year with characters, weapons and in-game “extras” accounting for more than half that revenue, according to game

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payment methods,09-08
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416

Skrill’s Top 5 Payment Methods in Online-Games

SuperData Research conducted recently a survey for Skrill / Moneybookers, showing the top 5 payment methods, which include: 1. Gamecard / eVoucher (18.2 %); 2. Credit card (16.1 %); 3. Digital Wallet (14.6 %); 4. Mobile phone (14.4 %); 5. Prepaid (14.4 %). This is the first paragraph

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Global MMO Games Spending Exceeds $12bn
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1084

SuperData Research & Newzoo: Global MMO Games Spending Exceeds $12bn

Fresh research and analysis by SuperData Research and Newzoo has revealed the complex dynamics behind growth of the MMO games market. Both companies estimate the global MMO games market to rise above $12bn in 2012, and forecast it to reach $17.5bn in 2015. The year-on-year growth in W

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consoles,09-08
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23938

Free-2-Play Doesn’t Kill Consoles. Consoles Kill Consoles.

Hardcore Social Gamers Now Outspend Mainstream Gamers 2 to 1
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272

Hardcore Social Gamers Now Outspend Mainstream Gamers 2 To 1

Worldwide mobile gaming revenue could reach $7.5 billion by 2015
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322

Worldwide Mobile Gaming Revenue Could Reach $7.5 Billion By 2015

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1
384

Mid-Core Gaming, ARPUs And Gamer Segmentation Featured In Three Keynotes At Casual Connect Europe

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268

Brazil Social Gaming Market To Hit $238 Million By 2014

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176

North American Social Games To Total $2.4 Billion By 2014E

148
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346

Brazilian Virtual Goods Sales To Double To $320 million By 2014

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348

Study: Latin American Virtual Goods Sales To Reach $624M By 2014