appstore
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240

Analysis: After five years of the App Store – Apple is the biggest winner

This is an article found on guardian.co.uk, written by Stuart Dredge. It contains some interesting insights that fit the consumer and business insights focus of our blog. Apple‘s App Store celebrated its fifth birthday this week with some impressive milestones: 50bn app download

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278

King.com partners with Pepsi to Launch Bubble Witch Saga in Turkey

King.com, the leading casual and social games company has announced a partnership with Pepsi in Turkey. The companies will join forces in order to promote King.com’s hugely popular game Bubble Witch Saga. The partnership will see the Bubble Witch Saga logo appear on 50 million c

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US
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415

US Games Market Grows 1% to $ 21.9 Billion in 2012

Newzoo’s free 2012 US Country Report shows a market that is almost flat in terms of total consumer spend. Under the surface, the research results show the effect of dramatically changed consumer behaviour. Of the 157 million US gamers, 86 million spend money on games. This is the firs

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apppurchases
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199

Can Paid and ‘Free’ Games Peacefully Coexist?

Buying a video game used to be simple — you paid what it cost, and that was it. But a quick glance at the top grossing charts in the iTunes App Store shows that this method of paying for games is rapidly being replaced. The free-to-play model, which attracts players by removing that i

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blizzard co
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381

Blizzard says single-player games are endangered species

zygna en nexon
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334

Asia’s virtual masters eye Zynga’s real lunch

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The Free-To-Play Storm and the Freecore Gamer

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214

In-App Purchases For Kids’ Games Cost Parents $1.5b A Year

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197

Electronic Arts Tried To Purchase Valve In The Past

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247

Skrill’s Top 5 Payment Methods in Online-Games

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227

DeNA Reports Highest Quarterly Revenue to Date at $609 Million

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306

The Four-Year Anniversary of the Apple App Store

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193

Four Ways Social Gaming Has Changed

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Investors Push Zynga Stock Up 10%, Because Now It Can Make Money On Ads And Publishing

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156

Study: U.S. Consumers Spending On Virtual Goods Grew To $2.3 Billion In 2011

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EVE Online Saw $66M In Revenue Last Year, Mulls IPO

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Mid-Core Gaming, ARPUs And Gamer Segmentation Featured In Three Keynotes At Casual Connect Europe

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Number Of U.S. Gamers More Than Doubled Since 2008, Study Finds

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139

Game On: Virtual Goods Generating Millions for German Gaming Industry

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Inside Virtual Goods: Tracking the US Virtual Goods Market 2011 – 2012, Is Here

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US Virtual Goods Market To Hit $2.9 Billion In 2012, With Facebook Games Maturing, Mobile Booming

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108

ArcadeWeb Awards Over $100,000 in Cash Prizes

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Nexon Will Hold $1.3B IPO on Dec. 6

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Bigpoint Makes €2 Million From Virtual Good Sales In Four Days

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Digital Games Market Likely To Double, Thanks To ‘Free-To-Play’ Mobile Games

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Ovum: Digital Games Market To More Than Double To $53B In 2016

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Digital Distribution Will Overtake Physical Retail By 2015

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Angels Online: The Way Men Do It in Manhunt

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Who Is The Social Gamer? New Survey Defines Four Archetypes

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Xbox 360 Attracts Nearly Half of Social Gaming Audience – Study